Devlog #17 - Opening Sequence & Tutorial (WIP)
Project GILDEN » Devlog
This video includes:
- The title screen
- The prologue
- The first three dungeon floors
The early game also serves as a gameplay tutorial, introducing the basic controls and core mechanics while keeping the pace of exploration.
The overall flow and presentation are still a work in progress, but it's starting to come together.
As always, feedback is welcome!
Project GILDEN
A top-down roguelike dungeon RPG inspired by classic PC games. Currently in active development.
| Status | In development |
| Author | grid&pixels |
| Genre | Action |
| Tags | 2D, 8-Bit, Pixel Art, Retro |
More posts
- Devlog #16 - Inventory UI Implemented48 days ago
- Devlog #15 - Fog of War system in progress.63 days ago
- Devlog #14 - Procedural Dungeon Prototype81 days ago
- Devlog #13 - Plant-type Boss Test: Blackroot Sentinel89 days ago
- Devlog #12 - Plant-type Boss Test: Nephelim Pitcher89 days ago
- Devlog #11 - Boss test: Greater Evil Eye + Watchers x8Mar 28, 2026
- Devlog #10 - Minimap System ImplementedMar 25, 2026
- Devlog #9 - Giant Worm PrototypeMar 17, 2026
- Devlog #8 - NPC Dialogue System ImplementedMar 12, 2026
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